Combat Director

Impact Theory
Los Angeles, CA
Job Description
Role Overview

We are hiring an experienced Combat Director on a temporary, full-time basis to lead a focused combat overhaul on Kyzen over an approximately three to four month term. The role will involve diagnosing why encounters are not yet fun enough, establishing the combat design pillars, and prioritizing the fix list against a three to four month window.

What You Will Do

You will be expected to work with AI in any way that helps advance the project and delight players. You will own the 'feel' of the combat, including hitboxes, input buffering, cancel timing, enemy telegraphs, etc. You will also define the game's taxonomy of attack types, specify the design rules for each type, and ensure the framework is coherent as a system.

Why It Might Be a Fit

You will be expected to work with AI in any way that helps advance the project and delight players. If you’re philosophically opposed to AI, this is not the right opportunity for you. We believe AI is a powerful tool that in the right hands can radically accelerate human creativity.

Requirements

  • 7+ years of professional game design experience
  • 3+ years owning combat systems or enemy design
  • At least one shipped title where combat was a core pillar of your role
  • Demonstrated experience designing enemy attack patterns and behavior
  • Deep, current Unreal Engine 5 experience
  • Ability to prototype, implement, and tune in engine directly
  • Strong grasp of what makes combat feel good at the frame level
  • Ability to diagnose a combat system quickly and make decisive calls about what to fix first

Benefits

  • Salaried at $15,000 - $20,000 USD per month
  • Competitive medical, dental, and vision insurance plans
  • Life insurance
  • 401(k) retirement plan
  • Flexible PTO policy
]]>