Senior Technical Artist - EA SPORTS Technology

Electronic Arts
Orlando, FL
Category Accounting
Job Description
Role Overview

We are looking for a Senior Technical Artist to bridge the gap between creative vision and technical execution. In this role, you will act as a force multiplier for art teams across our sports titles, designing scalable art pipelines, optimizing real-time performance, and developing innovative workflows for characters, environments, lighting, or VFX.

What You Will Do

Key Responsibilities: Pipeline & Tool Development, Performance & Optimization, Engine Integration, Cross-Discipline Collaboration, Technical Leadership & Mentorship, R&D & Innovation.

Why It Might Be a Fit

Experience with procedural workflows, character technical art, modern sports tech domains, C++ development, or extending DCC plugins is desirable.

Requirements

  • 6+ years of professional experience in video game production or visual effects
  • Deep experience working with modern game engines (e.g., Unreal Engine, Unity, or proprietary AAA engines)
  • Advanced expertise in Maya and/or Houdini, including scripting and tool creation
  • Strong skills in Python (PySide/PyQt for GUI development is a plus)
  • Proven track record of optimizing game performance using profiling tools (RenderDoc, PIX, Razor, or engine-native profilers)
  • Outstanding communication skills with the ability to explain complex technical concepts clearly to non-technical stakeholders

Benefits

  • vacation (3 weeks per year to start)
  • 10 days per year of sick time
  • paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave)
  • extended health/dental/vision coverage
  • life insurance
  • disability insurance
  • retirement plan
  • bonus
  • equity
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